Game jam sprites — ship the jam, not the pixels.
When the clock's running on Ludum Dare, GMTK, or a weekend jam, the art is the bottleneck — not the code. Upload a photo (you, your jam team) and get a recognizable 4-direction walk pack in minutes. Drops straight into Godot or Unity. $5, one-time, no account.
The art is the bottleneck — not the code
You know the jam feeling: 48 hours on the clock, the mechanic's working, the loop is fun — and you've got a magenta box standing in for the player because nobody on the team can pixel a walk cycle by Sunday. The code moves fast when you're vibe-coding; the character art doesn't. So the placeholder ships, or you burn your last six hours in Aseprite instead of polishing the game.
PixelForge is the shortcut. Bring a photo of a real person — you, a teammate, your team mascot — and get back a recognizable 4-direction walk pack in minutes. The placeholder becomes a character, and you get those six hours back for the part the judges actually score.
A face to a walking character, fast
→ your character
It's a real photo in, a recognizable character out — not a stranger a prompt happened to describe. PixelForge keeps the cues that read at 48 pixels (hair, glasses, shirt color, build) so your jam hero is unmistakably that person.
How to get a jam character in minutes
Upload one photo
A clear, front-facing portrait of a single person — you or a teammate.
Pay $5 — no account
One-time $5 through Stripe. No sign-up, no subscription, no credits to ration.
Drop the ZIP in your engine
Unzip and wire it up — engine-agnostic files for Godot, Unity, or the web.
No account, minutes, $5. Generated by an AI model, then finished by code — background truly removed, feet aligned to one baseline, 16 frames trued and sliced — so it drops in clean instead of arriving as a grey box you have to fix mid-jam.
First: will your jam's rules allow it?
The question a jammer should ask before buying any asset, so let's answer it straight:
- Compo-style solo divisions (Ludum Dare's Compo is the famous one) require making every asset yourself during the jam — a purchased pack is out, full stop. Don't buy one for a Compo entry.
- Team / jam divisions (Ludum Dare's Jam division and most weekend jams) generally allow outside assets you have the rights to — which a PixelForge pack is, license included — usually with a credit or disclosure line.
- AI-asset policies vary and change. Some large jams publish specific rules about AI-generated art; most itch.io jams leave it to the host. The pack is AI-generated then code-finished, so disclose it as AI-assisted where the rules ask.
Cast your whole jam team
One photo each turns your team into the cast of the game — a recognizable, aligned, ready-to-walk character per person, all in one consistent style because every pack comes out of the same forge.




Shown: four real packs — three forged from the founder's own family photos, the fourth from a real customer pack (the same one on the homepage).
What's in your $5 pack
Honest scope: PixelForge makes one playable character per photo — a 4-direction walk pack, nothing else. No tilesets, items, or UI. Budget your retries too: you get 3 free ones per photo, but each takes minutes you may not have at hour 47 — forge the cast early in the jam, not at the deadline.
Frequently asked questions
Most packs are ready in minutes — upload a front-facing photo, pay $5, and download the ZIP. There's no account to create and no queue to sign up for, which is the whole point during a 48-hour jam: you forge the character and get back to building.
Yes — run one photo per person and each teammate becomes their own recognizable 4-direction character. It's $5 per character, one-time, so a four-person team is four uploads and four packs. Great for making the cast of the game your actual team.
Yes. You get a transparent PNG 4×4 sheet, 16 individual frames, 4 direction strips, and 4 looping walk GIFs — engine-agnostic files that work in Godot, Unity, Phaser, or plain web. The README covers wiring it up, and there's a Godot walkthrough if that's your stack.
Yes — the pack is yours to ship in commercial and non-commercial games, with no per-title or royalty fees. So if your jam prototype turns into a real release, the character comes with it. See the commercial use & licensing page for the details.
$5 per character, one-time. No account, no subscription, no credits — and you're refunded if a pack fails QA (handled manually during beta). One photo, one walk pack, one charge.
Put anyone into your game.
$5 · one photo · 4-direction walk pack · no subscription
Make a sprite — $5