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Licensing · commercial use

Can you use AI sprites in a commercial game?

Short answer: yes. A PixelForge pack is yours to ship in commercial and non-commercial 2D games — no per-title fee, no royalties, no attribution required. Below is the honest nuance on Steam, itch.io, and copyright so you can ship with your eyes open.

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The liftable answer: when you buy a PixelForge sprite pack, it's yours to use and ship in commercial and non-commercial 2D games — on Steam, itch.io, the App Store, the web, anywhere. There's no per-title license, no royalty, and no requirement to credit PixelForge. One $5 purchase, one character, ship it wherever your game ships.

That covers the question that actually blocks the buy: am I allowed to sell a game with these sprites in it? Yes. The rest of this page is the part most tools skip — the honest nuance about storefront rules and copyright, so you're not surprised after launch.

What you're actually getting: a license to ship

You're buying the right to use, modify, and distribute the sprite pack as part of a game — in commercial and non-commercial projects, with no royalties and no attribution. What you're not buying is a guarantee that you hold an exclusive, registrable copyright in the raw AI-generated pixels. Those are different things, and being straight about the difference is the whole point of this page.

Commercial useYes — sell your game
Royalties / revenue shareNone
Per-title or per-seat feeNone — $5, one-time
Attribution / creditNot required
Modify the spritesYes — recolor, edit, extend
Client / studio workYes — ship it for a client
Not legal advice. PixelForge is a one-person beta and this page is a plain-English summary, not a lawyer's opinion. If your title is high-stakes, get advice for your jurisdiction. The two items below are the ones worth knowing before you publish.

Steam: you must disclose AI-generated content

Selling on Steam is fine — plenty of shipped games use AI-generated art. But Valve requires you to disclose AI-generated content that ships in your game, and a sprite made by PixelForge counts.

When you set up a Steam app, the Steamworks Content Survey has a mandatory Generative AI Content section. The survey asks you to classify AI content as “pre-generated” (assets made with AI during development and shipped in the game — this is the bucket a sprite pack falls into) or “live-generated” (AI that runs at runtime, which carries extra guardrail questions). You answer honestly; Steam uses the survey during review and may surface disclosure information to players on the store page.

What this means for you: tick the box and describe it (e.g. “character sprites generated from a photo with an AI tool, then hand-finished”). Valve's Steamworks docs distinguish player-facing shipped AI content from behind-the-scenes dev/efficiency tools — but a sprite that's in the game is player-facing content, so disclose it. It's a checkbox and a sentence, not a blocker. Steam's Content Survey docs are the source of truth; confirm the current wording when you submit, since Valve updates this.

Other storefronts vary. itch.io doesn't mandate a disclosure to publish, though many devs tag AI use voluntarily. Console and mobile stores have their own evolving terms — check each platform's current policy for your release.

The copyright nuance — what we won't overclaim

Here's the part dishonest pages get wrong. We are not going to tell you “you own the copyright,” because for purely AI-generated images that's not a safe claim today.

Under current U.S. Copyright Office guidance (its January 2025 report on AI and copyrightability), copyright protects human authorship. Material that is generated purely by an AI system from a prompt, with no meaningful human creative control over the output, is generally not copyrightable on its own; protection extends to the perceptible human expression a person contributes — selection, arrangement, and creative edits — assessed case by case. The human-authorship requirement remains the practical baseline in U.S. Copyright Office guidance and current U.S. case law. Other countries treat this differently.

So, plainly: you have a clear license to use and ship your PixelForge pack commercially — that part is solid. What's uncertain, in the US and some other jurisdictions, is how much exclusive copyright protection sits in the raw AI-generated pixels themselves. In practice, devs who care about a defensible copyright position edit and build on the sprites (recolors, custom animations, integration into original art and game design), which adds the human authorship the law looks for. For a $5 walk-cycle pack in an indie 2D game, the practical risk is low — but we'd rather you ship knowing this than be told a comforting lie.

Quick reference

QuestionPixelForge pack
Sell a game with it?Yes, commercial use is included
Royalties or revenue share?None
Credit PixelForge?Not required
Publish on Steam?Yes — disclose AI content in the survey
“I own the copyright”?No — you have a license to use & ship
Use it for a client?Yes

Bottom line: a PixelForge sprite is built to go into a real game you can sell. Ship it commercially, skip the credit, keep the revenue. Just disclose AI content where a storefront asks (like Steam), and don't bank on an airtight copyright in the raw pixels. One photo, $5, ready to ship.

Frequently asked questions

Can I sell a game that uses these sprites?

Yes. A PixelForge pack is yours to ship in commercial and non-commercial games — there's no per-title license, no royalty, and no revenue share. One $5 purchase covers shipping that character in your game, wherever you sell it.

Do I need to credit PixelForge?

No. Attribution is not required. You're welcome to mention us, but you don't have to credit PixelForge anywhere in your game or its store page.

Can I publish on Steam?

Yes — many shipped Steam games use AI-generated art. The key requirement is that Steam asks you to disclose AI-generated content that ships in your game. The Steamworks Content Survey has a Generative AI Content section that distinguishes “pre-generated” content (where a shipped sprite pack fits) from “live-generated” runtime AI. Answer honestly, describe it in a sentence, and confirm the current wording when you submit.

Do I own the copyright to the sprites?

We won't overclaim here. You get a clear license to use, modify, and ship the pack commercially. But under current U.S. Copyright Office guidance, images generated purely by AI from a prompt may have limited or uncertain copyright protection because copyright requires human authorship — and the law differs by country. So we don't claim “you own the copyright”; we say you have the right to use and ship it. Editing and building on the sprites adds the human authorship that strengthens a copyright position.

Can I use them in a game I make for a client?

Yes. Client and studio work is fine — you can ship a PixelForge pack in a game you're building for someone else. The same terms apply: commercial use is included, no royalties, no attribution. The copyright nuance above is worth flagging to a client who needs an exclusive, registrable asset.

What if a sprite isn't right?

Email the address on your Stripe receipt. Support and refunds are handled manually during beta — if a pack fails QA or doesn't come out usable, we'll make it right or refund the $5. Sending a quick note about what's wrong helps us fix it.

Is this legal advice?

No. PixelForge is a solo beta and this page is a plain-English summary, not legal advice. Storefront rules and AI-copyright law are evolving — for a high-stakes title, get advice for your own jurisdiction and confirm the current policy on each platform you publish to.

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