Put anyone into your game.
Upload a photo and get a quality, game-ready character sprite in minutes — a 4-direction walk-cycle pack that drops straight into Godot, Unity, or the web. $5 a character.
- ✓ one clear person
- ✓ front-facing face / hair / outfit cues
- ✓ subject fills the frame
- × group photo — crop to one person first
- × empty landscapes or screenshots
- × tiny, blurry, or hidden subjects
One photo in. A game-ready sprite out.
The founder’s own photo, run through the exact $5 pipeline you’d use: one clear photo in, a recognizable walking character out.


“For five bucks… the fact that the feet are already aligned saved me hours of tedious editing.”
— Michael K · $5 character pack
One photo each. Now they’re playable.
Jensen, Elon, Warren & Leopold each started as a single photo and came back a full character pack — 4×4 sprite sheet, 16 transparent frames, engine-ready strips, looping walk GIFs. We dropped them, untouched, into Stonk Runner: a one-night autorunner across NVDA’s wildest AI-era trading day.
Play the day. Grab the cast’s packs free on the select screen and ship them in your Godot, Unity, or web build — then forge yourself in for $5 and join the roster.
Generated by AI, finished by code.
Your photo becomes a strict 4×4 sheet. Then deterministic Python removes the key color, aligns every frame's feet, and packages real, transparent files. Not a one-click filter — a tiny production line.


A real customer, walking all four ways.
Every $5 pack ships down, left, right, and up — here’s a real customer’s output, looping straight from the ZIP.




Fully kitted for your engine.
See a photo become a playable CEO.
The whole loop in one take: four $5 PixelForge packs dropped into Stonk Runner — superpowers, margin calls, diamond hands, and the closing bell.
▶ Play it yourself — freePut anyone in any 2D game.
$5 a character.
- 4×4 sprite sheet + 16 transparent frames
- 4 direction strips + 4 looping walk GIFs
- QA notes + drop-in README
- No account, no subscription, no editor
Beta guarantee. If a pack fails QA, we’ll handle it manually. If it’s close but not right, use 3 complimentary retries from your job page.