Unity character sprites from a photo.
One photo in, a Unity-ready character out: a 4×4 walk-cycle sheet with transparent frames that slices clean in the Sprite Editor and walks in four directions. $5, one-time, yours to ship.
The missing piece of a 2D Unity game
Unity gives you the Sprite Editor, the Animator, Cinemachine, tilemaps — everything except the character. If you can't draw pixel art, your options are asset-store characters that look like everyone else's, commissions that cost real money and take days, or prompt tools that generate someone rather than the person you actually want in the game.
PixelForge starts from a photo — you, a friend, your whole team — and returns a walk-cycle pack that behaves exactly like hand-made pixel art inside Unity: clean transparent PNGs on a fixed grid, feet aligned to a common baseline, sliceable in one Grid-By-Cell-Size pass.
Built to survive the Sprite Editor
The pack is engineered around the three settings that make or break pixel art in Unity:
Because every frame sits centered in its cell with feet on a shared baseline, the sliced sprites animate without bobbing and the pivot behaves — no per-frame nudging in the Animation window.
Four clips and you're walking
Unity's drag-to-animate shortcut does the tedious part: select the four frames of the down row in the Project window, drag them into the Scene, and Unity creates the GameObject, the animation clip, and the Animator Controller in one move. Do it four times (down, left, right, up), set the clips to ~8–10 samples, and wire them to Animator.Play or a blend tree.
We keep a complete click-by-click Unity import walkthrough — from raw PNG to a character walking under WASD — if you want every step spelled out.
Your photo, walking in Unity
→ your sprite
Stylized likeness, real recognizability: hair, glasses, shirt, build — the cues that read at sprite scale survive the forge. The same pack also ships direction strips and looping GIFs, so your itch page and devlog get assets for free.
What's in the $5 pack
Frequently asked questions
Yes — the pack is plain transparent PNGs on a fixed 4×4 grid. Import the sheet, set Sprite Mode to Multiple, slice with Grid By Cell Size at 96×96 (or 48×48), and you have 16 frames ready to animate.
Match your frame size: PPU 96 with the 96px sheet (or 48 with the 48px sheet) makes your character exactly 1 world unit tall, which keeps physics and camera math simple.
Unity defaults to bilinear filtering and texture compression. Set Filter Mode to Point (no filter) and Compression to None on the texture, then hit Apply — crisp pixels.
Not yet — the pack is a 4-direction walk cycle (4 frames per direction). The neutral column doubles as a usable idle pose in most top-down games.
Yes — commercial and non-commercial use are both included, no royalties. Details on the licensing page.
Put anyone into your game.
$5 · one photo · 4-direction walk pack · no subscription
Make a sprite — $5